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Daudu Charges NITDA On Capacity Development In Nigeria’s IT Sector

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Engr. Festus Y.A Daudu, Permanent Secretary, Federal Ministry of Communications and Digital Economy (left) and Mallam Kashifu Inuwa Abdullahi, NITDA DG (right), when the later led a NITDA team on a visit to the former at the Ministry’s head office in Abuja…Thursday

The Permanent Secretary, Federal Ministry of Communications and Digital Economy, Engr. Festus Y.A Daudu has charged the management of the National Information Technology Development Agency, (NITDA) to ensure that it keeps building the capacity of Nigerians in Information and Communication Technology sector.

Engr. Daudu made this charge on Thursday at the Ministry’s headquarters when the NITDA’s Director-General, Mallam Kashifu Inuwa Abdullahi, led some members of his management to brief the Permanent Secretary about the activities of the Agency.

According to the Permanent Secretary, “you need to make sure that the necessary capacity is developed within the ecosystem because you have a lot to do and if you do not develop your capacity; in this particular sector that is dynamic, you will lose touch with current realities.”

He observed that with the abundant human resources the nation is blessed with, the country, has all it takes to drive most of her processes with information technology, adding that “Nigerians excel anywhere they go; I see no reason why with the abundant human resources we have, we cannot use it effectively to develop this nation.”

The Permanent Secretary commended NITDA for what he termed laudable achievements and enjoined the management of the Agency to ensure that it works harmoniously with other parastatals and IT stakeholders because the objective of achieving a digital Nigeria is the same.

“We have to work together; we have one objective, to make the lives of Nigerians better. We are a communication and Digital Economy family,” he said.

While applauding the Agency for being up and doing, Engr. Daudu assured NITDA of his support that would make the Agency carry out its mandate effectively especially in the area of clearing IT projects of other ministries, Departments and Agencies.

Earlier in his presentation, the NITDA boss informed the Permanent Secretary of various NITDA’s initiatives and how they have been impacting positively on the Digital Economy Policy of the government.

The DG stated that the Agency’s efforts at localizing the government data have resulted in the repatriation of 98% of government that hitherto hosted offshore of the country back to Nigeria.

On Indigenous Content Promotion, Abdullahi said “the Agency has issued a total number of 297 Compliance notices. This is to enforce the local content policy, especially on ICT. We have a surveillance team that looks at all ICT content.”

Mallam Abdullahi further stated that the sales of hardware under the indigenous content development has witnessed an unprecedented record of over 1.2million devices sold between 2015 and 2019, adding that the investments in indigenous software development mandated by NITDA by the Federal government institutions stand at over N1.3 billion.

The DG disclosed that most of the Agency’s interactions are targeted at developing the economy of the country, adding that the country recently focused on building the capacity of Nigerians to acquire the skill necessary to drive a digital economy.

“In 2020, we went around all the six geopolitical zones to train people. We do a lot of in-person and virtual training. We have trained over 35,000 on different courses on ICT virtually and developed the capacity of 1500 Nigerians at our e-Government Training Centre,” he said.

While commenting on Nigeria Data Protection Regulations, the DG said, NITDA has created N2.2billion industry, and 2686 jobs were created through the implementation of the regulation, remitted N12.6million to the federal government purse from the filling of NDPR audit report among others.

Mallam Abdullahi added that NITDA roadmaps of 2016-2020 are aligned with the National Economy Policy and Strategy and the yet to be launched 2021-2024 would consulate the pillars of NDEPS.

He said the National IT Policy the Agency was created to implement, has become obsolete and the new policy of Digital Economy has compelled the Agency to rebrand and reposition itself for better performance.

“All these things are not the end but means to the end because the end is how the Agency is impacting in people’s lives for digital Economy development,” he said.

 

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WhatsApp Launches Video And Voice Calls On Desktop Version

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Users will be able to video call between desktop and mobile devices….Photo credit: WhatsApp Blog/Sky News

WhatsApp is allowing users to make video and voice call on their desktop for the first time, according to a report in Sky News.

The messaging service plans to rival the likes of Microsoft’s Skype and Apple’s FaceTime by offering people the chance to voice or video call on a larger screen.

WhatsApp said it made the move following a “significant increase” in people making calls on the platform during the coronavirus pandemic when other video calling services like Zoom have also seen huge spikes in popularity.

Group calls will still have to be made on mobile devices, but the Facebook-owned app has confirmed it is planning to expand its desktop offering to group calls in the future.

“Answering on a bigger screen makes it easier to work with colleagues, see your family more clearly on a bigger canvas or free up your hands to move around a room while talking,” a WhatsApp spokesperson said in a blog post.

“To make desktop calling more useful, we made sure it works seamlessly for both portrait and landscape orientation appears in a resizable standalone window on your computer screen, and is set to be always on top so you never lose your video chats in a browser tab or stack of open windows.”

It comes after a backlash over privacy changes on WhatsApp enforced by its parent company Facebook, which required a second attempt to get users to agree to them.

WhatsApp broke its worldwide record for voice and video calls on New Year’s Eve 2020 when 1.4 billion people used the app to speak to their loved ones.

“With so many people still apart from their loved ones, and adjusting to new ways of working, we want conversations on WhatsApp to feel as close to in-person as possible, regardless of where you are in the world or the tech you’re using,” the company added.

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FG Empowers South East Persons Living With Disabilities With Digital Skills

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Participants at the training programme........Photo credit: NITDA Facebook page

The Federal Ministry of Communications and Digital Economy is overseeing a 5-day capacity development programme for People Living with Disabilities (PLWDs) aimed at empowering them with digital skills to thrive in the 21st-century global market as captured in the National Digital Economy Policy and Strategy for a Digital Nigeria.

The 5-day training programme inspired by the vision of bridging the digital divide in Nigeria and ensuring that People Living with Disabilities (PLWDs) are empowered is taking place in Enugu, Enugu State and has participants drawn from all the South Eastern States of the Country.

The programme which is a policy directive of the Ministry under the visionary leadership of the Honourable Minister of Communications and Digital Economy, Dr Isa Ali Ibrahim Pantami is implemented by the National Information Technology Development Agency (NITDA).

DigitalTimesNG understands that the objective of the training is to facilitate and enhance Digital Inclusion among the participants and empower them with the digital skills and tools needed to thrive in the 21st century where digital transformation is dominating the globe.

The theme of the programme which is “Training in IT and Entrepreneurship” signifies the need to leverage entrepreneurial technologies and job creation especially in this era of the COVID-19 pandemic as reiterated in several fora by the Honourable Minister, Dr Pantami.

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Google Unveils Flutter 2.0 To Target Developers Across All Platforms

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Photo credit: XDA Developers

Google has unveiled version 2.0 of Flutter, its open-source UI development kit that helps app makers build cross-platform software from the same codebase, reports VentureBeat.

While the upgrade ushers in a spread of new features, today’s launch event was perhaps mostly designed to highlight Flutter’s continued transition beyond mobile to support apps wherever they reside — the web, desktop, and even emerging form factors such as foldables.

The internet giant first unveiled Flutter at its I/O developer conference back in 2017.

Version 1.0 arrived on the scene in December 2018 with support for Android and iOS apps, but in the two-plus years since, Google has extended support (somewhat) to include web apps, MacOS, Linux, Windows, and even embedded devices.

However, such support has been offered only in early-stage iterations that were either unavailable to most developers, or not designed for production-grade apps — and that is what’s changing today.

Flutter’s web development kit has been sitting in beta since 2019, but today sees it achieve equal citizen status with its Android and iOS brethren.

For desktop developers, Google has also transitioned Flutter for Windows, MacOS, and Linux to the main “stable” release, edging it closer to prime time.

“This is a huge milestone for us — not only because the code itself is now ready for serious production-quality usage, but also because in the past it was only available to the tiny minority of Flutter users who were running the pre-release software development kit,” Flutter product manager Tim Sneath told VentureBeat in an email Q&A.

Using Google’s own Dart programming language, Flutter is designed to help developers build apps that feel native to each platform they run on while sharing as much code as possible to avoid duplicating efforts.

There are countless unique platform-specific considerations that developers need to make when designing apps, including how people interact with their devices (e.g., touch and swipe on mobile, keyboards and mice on desktop), the different screen sizes that users consume content on, and even the language they use to write.

This is why it has taken time to progress the various Flutter development kits through their release cycles.

“We’ve done a ton of work to get to this stage, including adding internationalization support, for example, IME editors for languages like Chinese, new widgets like TreeView and DataTable that are designed for desktop support, and better support for Apple Silicon-powered development machines,” Sneath said.

On the Linux side specifically, Canonical — the company that commercializes Ubuntu-related projects — revealed today that Flutter is now its default framework for developing desktop and mobile apps for the Ubuntu operating system.

This builds on last July’s announcement from Google and Canonical, which kickstarted Flutter’s expansion into the Linux realm and led to Canonical’s engineers contributing code to the Flutter project.

As part of this latest expansion, Canonical unveiled an early demo of a new Ubuntu installer app built on Flutter.

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